<uiElemNew type="default">
	uioElemType = etStatic
	uioTransitionTime = 0.25
	uioOffOpacity = 0.0
	uioOff2Opacity = 0.0
	uioOnOpacity = 1.0
	uioFont = ftMainFontMed
	
	# Default for consistency. Note the color
	# for progress bar is the same.
	uioTextColor = { 0.914, 0.768, 0.180, 1.0 }	
	uioTextSelColor = { 0.914, 0.768, 0.180, 1.0 }	
	
	uioTextHorAlign = Center
	uioTextVertAlign = Center

	animRenderStage = 2
	
	uioTextShadowColor = { 0.18, 0.18, 0.18, 1 }
	uioTextShadowOffsetX = 1up
	uioTextShadowOffsetY = 1up
	
</uiElemNew>

<uiElem>
	typeName = overlayTopButton
	objAnim = macBombButton
	<uiElem>
		typeName = overlayTopButtonIcon
		uioOnRotate = 0
		uioOnPosX = 0up
		uioOnPosY = 0up
	</uiElem>
</uiElem>

<uiElem>
	typeName = overlayLeftButton
	objAnim = macBombButton
	<uiElem>
		typeName = overlayLeftButtonIcon
		uioOnRotate = 0
		uioOnPosX = 0up
		uioOnPosY = 0up
	</uiElem>
</uiElem>

<uiElem>
	typeName = gamePause
	<uiElem>
		typeName = gpTextControls1
		uioHidden = False
	</uiElem>
</uiElem>
